The Logo for Redworld. I wanted something a little mysterious, a little ancient, and a little unusual.
One of the first boards I designed for Redworld, and the one that set the visual tone and palette for the rest of the game.
The entrance to the Valley of Trials, one of the first "big moments" in the game.
A later puzzle in the game, and key to finishing the game itself.
Our first glimpse of the Queen of Corruption. I'd planned on making her a much larger part of the story, but time constraints wouldn't let me. If there's a sequel, she'll be back.
The first glimpse of the Sorcerer's Citadel.
The opening maw of the Citadel, and one of the pieces I'm most proud of.
Home of the Sorcerer, and where the Nameless Wanderer must eventually go.
A selection of all the inventory items you'll collect over the game - all hand-drawn by me in Pyxel.
Just a handful of some of the characters you'll meet in Redworld.
For my Master's Thesis in Digital Media, I decided to tackle a project I'd never done before - designing and coding a fully functional video game. All the art, design, and coding was done by me within four months.
The end result - REDWORLD - is a traditional point-and-click adventure game done in the retro 80's style, complete with soundtrack, dialogue, and at least five hours of gameplay. It was one of the biggest projects I've ever tackled, and it's inspired me to do another one in my free time.
The game is free to play and download for PC platforms! Just visit www.redworldgame.com to get a copy!
Photoshop, Pyxel, Adventure Game Studio, 2017