Braincase Logo
Braincase Logo

The current branding for the project. Non-pixelized, for ease of reading (and so my eyes don't burn out.)

Cole Burns
Cole Burns

Our humble protagonist; a company investigator who works outside the dome, solving the crimes no one else wants.

Janice Nakamura
Janice Nakamura

One of the minds behind the MAC-100 project. Cold as ice, unfeeling as her machines... or is she?

Garrett Doyle
Garrett Doyle

Kourai Inc's chief of security and veteran of the Resource Wars. A combat cyborg with years of field experience and very little patience.

MAC-100
MAC-100

Machine Assisted Creativity Mark 100. A prototype machine intelligence designed to overcome the intellectual boundaries of traditional android programming.

Sharp
Sharp

Owner of the Sharp Club in the outer city. Hoodlum, racketeer, all-around scumlord.

Concept
Concept

The first real Braincase art I made; I was trying to nail down the feel of the game, along with the concept.

Title Screen
Title Screen

Prototype of the title screen. I want the tone of the game to be as dark as possible; although color is important in showing the 'futuristic' feel of the city, I want the player to feel as if they've been thrust into a dark, gritty, noiresque story from the get-go.

Characters
Characters

Some of the NPCs in Braincase.

Cole's Bedroom
Cole's Bedroom
Cole's Apartment
Cole's Apartment
Apartment Hall
Apartment Hall
Apartment Lobby
Apartment Lobby
Elm Street
Elm Street
Capital Street
Capital Street
Industrial Row
Industrial Row
Mi-T-Mart
Mi-T-Mart
The Last Call
The Last Call
The Treble Club
The Treble Club
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BRAINCASE

After creating "Redworld" for my Master's Degree project, I decided to tackle another adventure game - this one with a darker storyline, deeper art assets, and a much larger scope of story and gameplay. The result is Braincase, a neo-noir mystery set in the not-too-far future.

 

The world is bleak and ravaged by war and disease, and the planet's resources are quickly drying up. Androids have quickly become a cheap replacement for human labor, leading to social unrest among the so-called "lower classes." But that doesn't bother Cole Burns, private detective - he's been hired to retrieve a prototype android for a client, and that's exactly what he plans on doing.

These pieces are mostly conceptual tools for the game itself. Building a game by yourself is a slow process; coding is not a forgiving medium. Still, once the game is finished, updates will be posted here.

Mixed Media, Adventure Game Studio, 2016 - 2018