Braincase Logo
Braincase Logo

The current branding for the project. Non-pixelized, for ease of reading (and so my eyes don't burn out.)

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Cole Burns
Cole Burns

Our humble protagonist; a company investigator who works outside the dome, solving the crimes no one else wants.

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Janice Nakamura
Janice Nakamura

One of the minds behind the MAC-100 project. Cold as ice, unfeeling as her machines... or is she?

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Garrett Doyle
Garrett Doyle

Kourai Inc's chief of security and veteran of the Resource Wars. A combat cyborg with years of field experience and very little patience.

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MAC-100
MAC-100

Machine Assisted Creativity Mark 100. A prototype machine intelligence designed to overcome the intellectual boundaries of traditional android programming.

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Sharp
Sharp

Owner of the Sharp Club in the outer city. Hoodlum, racketeer, all-around scumlord.

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Concept
Concept

The first real Braincase art I made; I was trying to nail down the feel of the game, along with the concept.

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Title Screen
Title Screen

Prototype of the title screen. I want the tone of the game to be as dark as possible; although color is important in showing the 'futuristic' feel of the city, I want the player to feel as if they've been thrust into a dark, gritty, noiresque story from the get-go.

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Characters
Characters

Some of the NPCs in Braincase.

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Cole's Bedroom
Cole's Bedroom
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Cole's Apartment
Cole's Apartment
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Apartment Hall
Apartment Hall
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Apartment Lobby
Apartment Lobby
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Elm Street
Elm Street
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Capital Street
Capital Street
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Industrial Row
Industrial Row
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Mi-T-Mart
Mi-T-Mart
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The Last Call
The Last Call
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The Treble Club
The Treble Club
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1/1

BRAINCASE

After creating "Redworld" for my Master's Degree project, I decided to tackle another adventure game - this one with a darker storyline, deeper art assets, and a much larger scope of story and gameplay. The result is Braincase, a neo-noir mystery set in the not-too-far future.

 

The world is bleak and ravaged by war and disease, and the planet's resources are quickly drying up. Androids have quickly become a cheap replacement for human labor, leading to social unrest among the so-called "lower classes." But that doesn't bother Cole Burns, private detective - he's been hired to retrieve a prototype android for a client, and that's exactly what he plans on doing.

These pieces are mostly conceptual tools for the game itself. Building a game by yourself is a slow process; coding is not a forgiving medium. Still, once the game is finished, updates will be posted here.

Mixed Media, Adventure Game Studio, 2016 - 2018